![tv tropes ghost recon wildlands tv tropes ghost recon wildlands](https://static.tvtropes.org/pmwiki/pub/images/el_pozolero.png)
Repetitive though they may be, I can’t find a single element here that doesn’t give me pleasure (except for the GTA elements, like the nattering car radio and the vehicle chases, which I could happily live without). You stumble on arcade games that let you play quick, casual versions of the same game you’re in ( Watch Dogs, Far Cry 5).Somebody slips you a drug every now and then so that you can drift your way through fantasy missions that look like the Dark Dimension sequences from Doctor Strange (recent Far Cry games, several Assassin’s Creeds).Cut scenes when some major goal has been achieved to reward you for completing multi-part missions that steal several hours out of your life ( Wildlands, Watch Dogs, Far Cry, most Assassin’s Creeds).(Yes, this is also a trope stolen from the Grand Theft Auto games, though Ubisoft doesn’t offer as many channels on the car radio.) Somebody natters at you on a car radio or walkie talkie ( Wildlands, Watch Dogs, F ar Cry), playing music or occasionally giving you news that’s actually useful, a mechanism that seems primarily designed to keep you from getting bored during those vehicular chases.
![tv tropes ghost recon wildlands tv tropes ghost recon wildlands](https://cdn3.whatculture.com/images/2017/04/b7127cb81c4839bc-600x338.png)
You engage in reckless, destructive vehicular chases ( Wildlands, Watch Dogs, Far Cry 3 on), a trope stolen from Grand Theft Auto.A drone, bird or dog spots enemies from, usually, an aerial perspective ( Wildlands, Watch Dogs, Far Cry Primal, Far Cry 5, Assassin’s Creed: Origin) and tags them with distinctive markers, making them visible through buildings and scenery.
![tv tropes ghost recon wildlands tv tropes ghost recon wildlands](https://vignette.wikia.nocookie.net/ghostrecon/images/a/ad/R5_RGP_a.png)
The territory is mapped out by climbing to the top of various towers (every Assassin’s Creed and Watch Dogs game, Far Cry 3 and 4).A lone hero (the player) sets out in the company of animal and/or human companions to right the wrong and take down the hierarchical pyramid of bad guys responsible by conquering the regions of the game world that they’re in charge of (every game named above).Someone gets killed ( Ghost Recon: Wildlands, Watch Dogs, Assassin’s Creed: Origins) and/or a community finds itself in the clutches of a malevolent criminal organization ( Assassin’s Creed: Syndicate, every Far Cry entry, Wildlands, Watch Dogs 2).You can tick these tropes off in bullet points that could pretty much serve as an outline for the company’s next game:
#TV TROPES GHOST RECON WILDLANDS TRIAL#
Through trial and error, or perhaps through real-time MRI scans tracing endorphin activity in the brains of beta testers, they’ve discovered tropes that induce pleasure in the gaming cortex, drawing players back for more - tropes that are, not to harp on it too much, addictive.
#TV TROPES GHOST RECON WILDLANDS SERIES#
Players and critics commonly snark at the company for using the same tropes in game after game, series after series, but it’s as canny a move on Ubisoft’s part as the addition of extra nicotine is to the manufacture of cigarettes (and, to be fair, less harmful to the user). I don’t mean that as a trivial observation, like “Ubisoft games are a steaming pile of horse puckey,” but as an operative principle.